Mtw2 Europa Barbarorum 2
Greetings fans of Europa Barbarorum! This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix and gameplay update (2.2b if you will), has instead morphed into another full release, complete with a load of new units and a host of other new features. There was a target date floated on Facebook of May, we're slightly over that because we've been allowing the pre-release testing to run its course. It was rushing this vital, last phase, that led to 2.1 having to ship with a Day One patch, and all the woes that attended that.
There may well be a 2.2a/b/whatever patch, but hopefully we've ironed out enough of the issues that popped up that it won't be necessary. As always it's necessary to be absolutely explicit about this point: THIS RELEASE IS NOT SAVEGAME COMPATIBLE This is a complete installation, it's best if you remove any previous versions of EBII you have installed.
Aug 28, 2014 europa barbarorum 2 roma vs cartago,mtw2 El link del mod esta en mi pagina web en la seccion de mods. Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. Bioshock Infinite Full Pc Game Torrent. The aim is to give the player an. Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC.
I just wanted to say that you made an amazing mod, its very fun to play but I do have some complains that I'd like to adress for version 2.2b. When you play a battle and both the infantry or the calvalry charge, the charge feels weak and slow, as if it lacked any impact, this shocked me because I played Medieval 2 vanilla again and it was not a problem THERE. They dont charge they just get close and attack weakly. It takes a lot of joy out of the combat. Most of the spear units in the game use their spear over-arm rather than under-arm (like its done in Medieval 2), that makes almost no sense since it results in a slower and a weaker thrust. Historically it was barely used, and when it happened it was in duels, not in dense units. Even tho I understand that you wanted to use historically accurate names for all units, it is still a bit hard to distinguish them.
The same problem goes for factions. The Phalanx formation dosent work. Go to costume battle, when some unit charges into the Phalanx it will be pretty obvious that it dosent work as intended.
I haz question. So i first downloaded the mod and never looked at the instructions, force of habit, im so used to downloading and installing mods into my mods folder in steam and just renaming it to 'British_isles' 'crusades' etc and running the mod that way through steam, never any issues, tried it with this mod and found issues. After scratching my head for few minutes i decide to do the smart thing and actually check the instructions and then the penny dropped and i was like 'oh, well i done goofed' so fair enough, im currently in the process of getting stuff moved over and out of my 'programme files (86x)' folder, or whatever its called >_>Andrew Burrows The Law Of Restitution 3rd Edition there. But my question is why? Why cant the mod use that folder when all the others can? I mean if that's the way it's gotta be then ive no complaints, im more curious as to the reasoning behind it =) +1 vote.